Hey everyone, it's your fellow space explorer here! I just dove back into the Settled Systems in 2026, and let me tell you, Starfield's universe still feels absolutely massive. With over a thousand planets out there, it's easy to get lost in the endless side quests. Just when you think you've cleaned up every problem in a city like Neon, boom, another citizen walks up with their drama. It's a credit-making machine, especially with these quick faction missions. One of the first real tests for a new Striker is the 'Display of Power' quest. You get this gem right after proving your worth in 'The Audition.' It's not just about shooting stuff; it's about making a statement for the gang. Let's break it down.

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First things first, you gotta get to Neon City in the Volii System. Follow your quest marker like a good little spacer. Your target is Ebbside, specifically the second floor of a place called Madame Sauvage's. This is where you'll find Hatchet, usually posted up at a desk with Briggs lurking around. The vibe is... tense. Briggs is the careful one, but Hatchet? She's got fire. After some chat about not being weak—thanks for the pep talk—you tell her Briggs sent you. Her mission is simple but bold: let the whole dang street know the Strikers are back in business. How? By hacking and claiming three public signs as turf markers. She hands you the locations, warns you about rival Disciples who might object, and basically gives you the green light for some chaos. Her attitude is a fun contrast to Briggs's 'no blood' preference. She'll even offer to hook you up with gear before you head out. Alright, time to hit the streets!

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Location 1: The Underbelly Showdown

Head out of Madame Sauvage's and back into the grimy lanes of Ebbside. You're aiming for the Neon Core. Find the Ebbside door right next to the Trade Authority—you can't miss it. From there, it's a bit of a parkour run:

  • Go up the stairs.

  • Sprint down the walkway.

  • Take a right, then another right at the opening.

  • Hop on the elevator down to the Underbelly.

Cross the bridge, and your first target is on the left, slapped on a huge copper pipe. Now, here's where Neon's 'charm' kicks in. The moment you start hacking, a security guard will likely stroll up and accuse you of vandalism. Classic. He'll demand a 1500-credit fine. Your options here are pure Starfield role-playing gold:

  • The Smooth Talker: Try to persuade him. If you fail, well...

  • The Quick Payer: Just hand over the credits and be done with it.

  • The Street Rat: If you picked the Neon Street Rat background trait, you can pull the 'crate rat' card and tell him to buzz off! This usually works like a charm and saves your credits.

  • The Fighter: Or, you know, just start blasting. Not Briggs-approved, but sometimes it's cathartic.

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Location 2: The Sneaky Sign

For the second sign, head back up the elevator to the Upper Platform. Take a left from the elevator, then your first right through the Bayu Plaza door. Once through, hang a right and let your quest marker guide you. This one's tucked away in a dim, kinda sketchy alley across from Newill's Goods shop, surrounded by mechanical junk. The key here is speed! Hack the sign fast, and you might just avoid another chat with security. I managed to get in and out without a peep. Feels good.

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Location 3: Disciple Territory

Now for the spicy one. Go back through the Ebbside door near the Trade Authority. Run straight, veer right, and keep going until you hit a staircase. Climb it, and you'll find yourself on a walkway with a railing. Heads up! This is Disciple turf. You'll see them hanging out at the end of the walkway, right near the final sign. Your mission parameters get tricky here. Briggs wants no trouble, but Hatchet wouldn't mind a scuffle. You have choices:

  • The Ghost: Try to sneak or sprint past them, hack the sign, and get out before they fully aggro. It's possible with a good jetpack boost!

  • The Enforcer: If they spot you and attack, well, self-defense, right? Take them out quickly and quietly (or loudly) before proceeding with the hack. Sometimes, you just can't avoid a fight in Neon.

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With all three signs broadcasting the Strikers' logo, it's time to report back. Head to Briggs. He's actually pretty pleased, which is a nice change of pace. He lays out the next phase of his plan, which involves you and another Striker named Vogal causing distractions for the Disciples. When you show enthusiasm, he warns you to be careful—he really doesn't want to give Neon Security a solid reason to crack down on the gang. His next task for you? A diplomacy mission. He wants you to convince the owner of Newill's Goods (yep, the shop near sign two) to start selling armor exclusively to the Strikers. He promises full reimbursement, plus interest. The mission updates, and that's your cue for the rewards!

The Payday

Talk to Briggs one more time to wrap things up. For your efforts in reclaiming the streets, you'll receive:

  • 6,300 Credits 💰

  • 75 XP ⬆️

It's a solid chunk of change and experience for a relatively quick job, perfect for funding your next ship upgrade or skill point.

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Final Thoughts & Pro Tips for 2026

This mission is a fantastic early-game primer. It mixes stealth, combat, persuasion, and exploration all into one neat package in Neon's vertical cityscape. Here's what I learned replaying it recently:

Aspect Tip
Credits Save your money! Use the Neon Street Rat trait or a good Persuasion skill to avoid the fine at the first sign.
Combat If you have to fight Disciples, use the environment. The walkways are tight, so grenades or a good shotgun can clear space fast.
Role-Play This quest has real consequences. Playing as a violent enforcer vs. a careful operative changes how Briggs and Hatchet see you later.
Exploration Don't just rush the markers. The path between signs is full of lootable crates, random encounters, and cool views of Neon's undercity.

Completing 'Display of Power' really makes you feel like you're part of something in the Strikers. It's not just a fetch quest; it's a territory war. And with the rewards banked, you're ready for whatever Briggs throws at you next—probably involving that armor deal. The universe of Starfield in 2026 is as alive as ever, and missions like this are why I keep coming back. Now, if you'll excuse me, I have a shopkeeper to persuade... or intimidate. See you in the stars! 🚀